Bubblegum crisis priss
![bubblegum crisis priss bubblegum crisis priss](https://www.lulu-berlu.com/upload/image/bubblegum-crisis---atelier-sai---priss-new-hard-suit-action-figure--red-eye-s---scoop-chase-lisa-ve-p-image-362028-grande.jpg)
I assume this is for the sake of not having the stand flop. It has gear teeth to hold it in place, but if you want to change the angle you have to physically remove the clip and plug it back on at a different angle. However, the rotating joint on the Motoslave's flying stand.doesn't rotate. The stand is really nice, and solid! Not to mention easy to plug/clip the two figures in place. Hell, even a peg-and-hole on the shins would have made this less irritating.Īnyway. It's the fact that you get completely new shoulder joints to plug into the figure WHILE having to halfways-dissassemble the knees that really bothered me. Why Yamato chose not to include a second set of kneejoints with stoppers on them to elongate Priss' legs, I cannot tell you (outside of "We just invented this improvement for the repaint!"). More often than not, her shins simply fall off, which looks rather embarassing. These pegs have no notches whatsoever, so this part is REALLY irritating. Pull out the pegs on her knee joint, but only kinda. Okay.īut her knees also need such an extension, and what do the instructions tell you to do? See, you need to remove the double-ball from the two shoulder sockets, and plug in one with a slightly longer stem between the two balls, so her hands can reach the Motoslave's forearms. But the true ludicrous moment comes when you realize the differences between the shoulders and the knees. Now, again, it almost does it passably well. The real kicker for me where I do dock serious marks is the way Priss wears the Motoslave. She also comes with a few extra hands and a weapon arm, but the lack of an unmasked head is a bigtime shame.
![bubblegum crisis priss bubblegum crisis priss](https://i.pinimg.com/originals/aa/78/a3/aa78a32d9744ce1928b4a2e5b8172cd9.jpg)
She does, however, ride the bike mode rather well! This was nice to see- I find it's rare to easily get a good bikin' pose on toys like this. That is, completely limited while being double-balljointed. Priss is decently posable, except for her completely limited shoulder joints. There's a little droopage due to the shoulders not locking in much, but I've gotten decent blamblamblam poses without much trouble. It does hold the huge gun better than I expected, though. It also has non-round pegs on the various hands, which means no easy wrist swivel. Once again, it's like it wants me to hate it or something. My major problem with the Motoslave's robot mode is that its shoulders don't really seem to lock into anything, and this is -after- a lot of other parts rather painstakingly lock together for solidity. Though it's not as cool as a perfect transform, it doesn't feel like a COMPLETE hemmoraging of bits.Īlso, the front hood piece is held on with a magnet. What surprised me was, I didn't mind the parts-forming all that much. However, the bike does need to be pulled into 4 separate components for the transformation. And some other very thin parts on -tight- joints. Nothing felt like it'd snap in half, though there are some -very- thin parts. The transformation is intricate, but not painful IMO. The Motoslave/Priss package is like a really nice toy that's trying it's damnedest to be a bad toy.odd explanation, I know. Hopefully will be able to take some pictures later. Just got mine yesterday, thought I'd put my thoughts here as well.